• Spell Level: 1
  • Spell School: Conjuration
  • Casting time: 1 Action, Ritual
  • Range: 10 ft
  • Target: Any
  • Components: V, S, M (a small bag of mixed dice or a set of five identical dice)
  • Duration: 4 hours or until the items are no longer being used for the game; whichever comes first.

Summary

Classes: Wizard

Source: Homebrew

The caster chants an incantation that calls forth the essence of creation and order, transforming their component dice into a set of magical gaming dice suitable for a game of Yahtzee. Additionally, a scorecard and a pencil manifest in the caster’s hand or on a flat surface before them.

For the duration of this spell, the conjured dice function as real dice, with each die being distinctly marked to reflect its numerical value. The scorecard and pencil are also fully functional, allowing for the recording of scores during the game. The magical nature of these items ensures that they are in perfect condition, with no damage or wear, and that any marks made on the scorecard with the enchanted pencil appear clearly and without smudging.

At the conclusion of the Yahtzee game, the caster can complete the incantation’s final phrase, and the dice, scorecard, and pencil vanish into their component parts (if they were initially components) or simply cease to exist in a puff of magical sparkles.

At Higher Levels:
The spell can be made more versatile at higher levels:

  • 2nd Level: The caster can conjure additional sets of dice (up to four sets total) for multiple games being played simultaneously.
  • 3rd Level: The caster’s conjured dice gain the ability to roll in any manner the caster desires, adhering to the rolled direction without physical manipulation, as if guided by an unseen force. This effect can be used once per game for each set of dice conjured.